Monome Step Generative Drawing

January 26, 2007



Monome Step : Generative Drawing on Vimeo

This is my first test of having the Monome control some generative drawing along with the audio through this step sequencer I made in Flash similar to the original 64Steps.

I especially like where the step sequencing begins to break down because of how deep the drawing gets.

Its the same drawing engine I used to generate this seasons Thank You cards (although for the Monome version I removed the Type Flakes)

Posted by A at08:58 PM | Permanent Link | Comments (2) | TrackBack

JM3 on the idea of Formalplay

April 05, 2006

A voicemail I recieved from JM3 talking about the idea of "Formalplay" and how it ended up in his process. Also, this is the first use of my Awesome Friends Cable.

Thanks JM... I was in class when you called.

This has been reproduced with permission.

Posted by A at02:25 PM | Permanent Link | Comments (4) | TrackBack

MAX Patch a Day . 07

November 21, 2005

Today's new MAX/MSP Objects:

sfrecord~ [records to a sound file as apposed to hijacking]
groove~

Posted by A at06:17 AM | Permanent Link | Comments (0)

MAX Patch a Day . 06

November 20, 2005

Freqs

Today's new MAX/MSP Objects:
sfplay~ [ sound file play ]
tempo~

Today's additional breakthrough:
Variables assigned to input slots on commands with numbers [seek, loop, line, etc]

Posted by A at05:37 PM | Permanent Link | Comments (1)

MAX Patch a Day . 05

November 19, 2005

Feedback with my 2 cents. Exploring 2 US pennies.

Today's new MAX/MSP Objects:
reson~
buffer~ <-[clear]

Posted by A at11:17 AM | Permanent Link | Comments (0)

MAX Patch a Day . 04

November 18, 2005

drinking soda

Today's new MAX/MSP Objects:
lores~
train~

Posted by A at12:34 AM | Permanent Link | Comments (0)

MAX Patch a Day . 03

November 17, 2005

a boy and his dog : tales from the couch

Today's new MAX/MSP Objects:
delay~
biquad~

Posted by A at12:51 AM | Permanent Link | Comments (0)

MAX Patch a Day . 02

November 16, 2005

Change Voice

Today's new MAX/MSP Objects:
record~ [which they could have saved me the trouble and just named it 'awesome~']
buffer~
onepole~

Posted by A at12:43 AM | Permanent Link | Comments (0)

MAX Patch a Day . 01

November 15, 2005

Assignment
Each day for the next seven[7] days create one[1] new audio patch using MAX/MSP. Each new patch should attempt to involve at least two[2] new objects. Here is day 1:

Today's new MAX/MSP Objects:
accum
random

Posted by A at01:09 AM | Permanent Link | Comments (0)

Broken Fall

November 13, 2005

This study combines my Img Analyzer with on of my old favorite Flash glitches. The audio is from the dusty switched dormant organ I was given by family from my Grandmother's house.

Dormant Organ : Act II : Broken Fall

Posted by A at10:09 AM | Permanent Link | Comments (2)

Noise! Seen and Unseen - Formalplay Video

July 26, 2005

Posted by A at06:22 AM | Permanent Link | Comments (0)

A Flash Bug is My New Favorite Instrument

July 17, 2005

For the last couple weeks I have been making some flash pieces that create sequenced conglomerations from sounds I've recorded in real space. Basically, the way it werks is I import a sound onto a timeline and then start an interval that @ every n milliseconds jumps the play head to a new random spot on the sound's timeline and continues playing from there. The results have been fun and I am Hijacking them to record onto looping cassettes for my performance.

Earlier today I was running some new sounds through this process and while I was recording I clicked on the top bar of the window to move it and the interval stopped triggering until I let up on the mouse again. Dang this makes these even more fun now that I can 'perform' with the swf and cause more recognizable excerpts or break the rhythm of the interval on cue.

scanner

Posted by A at06:17 PM | Permanent Link | Comments (0)

Noise! Poster Released

July 15, 2005

NoisePosterdigiflyer-th.jpg

by: ontological

Posted by A at11:08 AM | Permanent Link | Comments (0)

Nanolunch. 7D to 7F

July 10, 2005

There comes a time in every nanoloop composer's adventures where once the last slot is filled, careful decisions need to be made as to which loops are good enough to keep and which should be written over. My last nanolunch endeavor has left me in that position. Here is a sample of the jam that took the last 3 slots on my cart. 7D - 7F.

gameboy

To those loops who shall fall victim in the coming weeks to any new creations, I salute you. Without you I could not have figured out how this insane interface works. I thank you.

Posted by A at04:52 PM | Permanent Link | Comments (0)

Real Endless Loops

found these awesome endless loop cassettes. [thnx pheezy]

endlessloop_tape2.jpg

Posted by A at02:11 AM | Permanent Link | Comments (0)

Freqs 453.35

July 09, 2005

large outdoor speakers complaint
scanner

Posted by A at02:14 AM | Permanent Link | Comments (1)

Noise! Seen and Unseen | Lineup

July 08, 2005

Here is the line up for the show including the other people i will be performing with. My submission can be viewed here while(i<1).

Update: The video of my performance

Wednesday(7/20)

9:00pm Zach Layton

9:30pm Paul S Ray & Theresa Rosas

10:00pm John Moran w/ Saori Tsukada

10:30pm Pilotram (Duane Pitre)

11:00pm Travis Johns

11:30pm Alex Braidwood


Friday(7/22)

9:00pm Aldo Perez: Renaldo,
The this is a cabaret act that
lasts an hour.

10:00pmBrian Osborne

10:30pm Robert Quillen Camp [1] [2]

11:00pm Tim Pickerill

11:30pm Damon Holzborn
Thursday(7/21)

9:00pm Alec Redfearn

9:30pm Aaron Halley

10:00pm Manlio Lo Conte, Scott Fitzgerald (3pc)

10:30pm DJ Sniff (Takuro Mizuta Lippit) [1] [2]

11:00pm War slut

11:30pm Matt Mottel


Saturday(7/23)

9:00pm Richard Garet

9:30pm Blipvert (Will Northlich-Redmond)
[1]
[2] [3]

10:00pm Ras Moshe

10:30pm Terrarsi Bros

11:00pm Daniel Iglesia

11:30pm Daniel Green

Posted by A at06:11 PM | Permanent Link | Comments (0)

Performance Submission - Ontological Hysteric Theater

July 05, 2005

06.27.05 I created some new material to submit to be considered as a performer for Noise! Seen and Unseen in NYC. The things submitted are based on gameboy play combined with cassette manipulations of scanner recordings and other real space sounds.

Well, I got accepted today and am very excited. Thanks Pheezy for the push and the info.


[A],
After considering your application along with the others, we would like to offer you a 20 minute slot on Wednesday(7/20) to perform as a part of our festival. The show on Wednesday will begin at 9:00pm and run for approx. three hours with a 15-20 minute intermission. Also, just a reminder, our sound technology is limited to a simple fixed system that includes, 1 Tascam M216 Sound Board (16 Channel), 1 Carver PM1.5 Amplifier, and 6 WS-A200 Ramsa Speakers, which are fixed up in the air to our grid in a line facing the audience. If you would like to accept this slot please confirm by replying to this message immediately. If there is a conflict on the night you have been scheduled please let us know and we will try to accommodate you and if you are unable to be apart of our festival altogether, please let us know as well. Once you have confirmed your slot, we will then be able to send you all the details about the festival. Thank you.
-Judson Williams


I replied right away. Now I have somethings to get in order to make this werk.

Posted by A at07:20 PM | Permanent Link | Comments (0)

Freqs 146.755

July 02, 2005

scanner

Posted by A at01:22 PM | Permanent Link | Comments (0)

CBN | 008

June 27, 2005

Now that its pretty much ready to be played I hooked it up to play along side my NanoLoop using recordings of things I have captured from the real space.

12_cmu_with_nl.jpg

Posted by A at11:51 PM | Permanent Link | Comments (0)

CBN | 007

In order to get the audio out [which is key really] i am for now using the headphone jack but am running it out to some mounted phono line out plugs [partially cause radio shack had them and partially cause later i might need defined stereo channels in close quarters].

10_add_phono_outs.jpg

I also made more progress on the mounting front getting the battery supply secured along with the rheostat and this kickin huge knob I found for it.

Bonus #4 of rheostat over potentiometer: cool giant knob.

11_mount_power_knob.jpg

Posted by A at11:17 PM | Permanent Link | Comments (0)

CBN | 006

June 26, 2005

Tonight I started mounting things down so I could get rolling on playing with this thing. Getting the cassette player to hold still but remain accessable is becoming a challenge. After I get this one ruffed out I need to get another one going and try to remove the cuts full from the casing.

08_mounting_parts.jpg

RE:Note CBN | 003
25 ohm rheostat working much better than potentiameter. more sensative and covers a larger range of resistance that has affect on motor. One odd thing is that it seems to not start the motor until around 25% of turn but then once it starts I can slow down significantly. maybe this is just a characteristic of rheostats. It feels like there is alot more friction inside than the potentiometer. Out come to be deicided but for now, working very well.
09_rheostat.jpg

Posted by A at11:33 PM | Permanent Link | Comments (0)

CBN | 005

June 25, 2005

Once the cassette player was opened up I was able move the belt that drives the wheel from the original to the variable speed set up. The wrench: One thing I hadn't really thought of but that makes perfect sense is that the one thing a motor wants to do more than anything is spin in the opposite direction. I'll have to mount it... eventually.
06_variable_speed_playback.jpg

I created my first shot at a cassette based tape loop. It works pretty well but the seam is a little clitchy but the harmonica sounds fun. [might be clitchy/good tho]
07_day2_cassette_loop.jpg

Posted by A at02:37 AM | Permanent Link | Comments (0)

CBN | 004

A good test cassette is a requirement for this since every time I change something or add something I need to make sure that it will still play a cassette.

04_test_cassette.jpg

I was able to take the cassette player apart [as apposed to having to break it apart]
05_player_apart_not_broken.jpg

Posted by A at02:15 AM | Permanent Link | Comments (0)

CBN | 003

June 24, 2005

Once the motor is spinning, the speed at which it spins needs to be controlable. My guess was right, limiting the amount of V to it will adjust its speed.

insert : potentiometer
03_potentiometer_comtrols_s.jpg

Note: need to find different potententiometer(?). speed = 0 until about 90% of turn. Need more range of resistance to equate to juice needed for motor to move.

Posted by A at11:07 PM | Permanent Link | Comments (0)

CBN | 002

Maybe I should have lead with this, but I have no idea what I am doing when it comes to this soert of thing. That being said, I needed to get a motor spinning before I can control how it spins. Luckily, hooking this little motor up to these C batteries worked. I am very excited about this fact. So much so, I just let it run for like 2 minutes.

02_motor_werks.jpg

I think the motor is spinning fast enough to move a cassette. This should werk way better than trying to take apart the BMW RC car i bought as a back up plan. Looks like that one goes to the puppy.

Posted by A at10:45 PM | Permanent Link | Comments (0)

CBN | 001

I stumbled onto this dictation cassette recorder / player at the thrift store a week or so ago and it gave me this idea that I could easily make a little device that controls the playback speed of a cassette tape and would allow me to basically make my own insturment which has an output based on the audio contents of the cassette.

But first I had to buy some pieces.
01_pile_of_parts.jpg

Posted by A at10:11 PM | Permanent Link | Comments (0)