Monome Step Generative Drawing

January 26, 2007



Monome Step : Generative Drawing on Vimeo

This is my first test of having the Monome control some generative drawing along with the audio through this step sequencer I made in Flash similar to the original 64Steps.

I especially like where the step sequencing begins to break down because of how deep the drawing gets.

Its the same drawing engine I used to generate this seasons Thank You cards (although for the Monome version I removed the Type Flakes)

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Generative Gratitude Collaboration

January 19, 2007

Just got these cards back from the printer made in collaboration with [M] (print magician).

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Monome RandGridRunner 01

January 14, 2007

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monome_NL_photogallery.swf

January 11, 2007



Monome_NL_PhotoGallery.swf on Vimeo

got the Monome and Flash on speaking terms a couple days ago. got it to do something besides trace(returned_xml); photos are from our recent trip to the Netherlands. each one gets assigned to a monome button on load.

uses serialI/O and flosc

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Same Code, Different Frame

October 02, 2006

I am working on this project and I had to go through hours* of video within Flash (FLVs dropped onto FLA timelines) and drop function calls along the timeline in order to trigger events based on the audio. I had already watched all the clips to find the key frame numbers (which wasn't that bad because some of the clips are hilarious) but after I had all the frame numbers, I needed to go through and drop 2 lines of code at each frame... the same 2 lines... on each frame... a tedium that I did not look forward to. So I ended up writing this panel to help do it faster and with less 'boring' than the 'by hand' way.

With this Script Sprinkler panel, you can enter a frame number and some Action Script. The panel will then make a keyframe at the frame number entered, on the currently active layer and add the Action Script entered. I found it to be really helpful for marking these videos that where thousands of frames long.

ScriptSprinkler_panel.jpg

Download Installer

*Ok, so it wasn't really hours of video but it felt like it when I marked the first 2 by hand. It was probably more like 10 minutes of footage.

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Formalplay MD06 Wrapping Paper

May 21, 2006

This is wrapping paper that I created from evolutions of some coded drawing studies. I then used a couple pieces of it to wrap some mother's day gifts (below).


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20seconds Drawn: AM Porch

April 20, 2006

Same system. Different 20second sound. This one was recorded this AM sitting on my porch before I left the house to get to a meeting.

Early AM Porch with Cigarette Light

Drawn with Action Script. Analyzed by Flash Amp.

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20seconds Drawn: AM Rain

April 18, 2006

The previous drawing with sound analyzation play still had a few points of small random selection. This series is now completely driven by the data from the analyzation of the sound. Each time it is run on the same sound analyzation it returns the same visual results. This is allowing me to better investigate the visual differences between the sounds I am processing with it.

Drawn with Action Script. Analyzed by Flash Amp.

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JSFL: Convert Gs to MCs

April 17, 2006

Sometimes its just easier to make a giant button to do it for you...

I made this a while back for my own play but then it came up in a discussion I was having in class with a student earlier tonight so I figured I'd post it in the event it helps speed up someone else's play. It converts any graphic at the current timeline position to a movie clip.

Its especially handy when I am using the Illustrator to Flash 99% trick learned from Joshua Davis, figured out originally by Erik Natzke. Usually its pretty simple but I was finding as the stuff got more complex, Illustrator was only exporting most of the things as graphics and there where still these extra bits, especially if what I was bringing into Illustrator was something originally drawn with Action Script in Flash.


Download installer

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Drawing from The Key of Gma

April 13, 2006

The visualization of some sound play I made this morning using my G-ma's organ.

I was helping a student figure some things out using analyzed audio along with some visual things you can do in Flash with that data and I got excited to play with it some more so today I did. Here is a video of it being drawn
Drawn with Action Script. Analyzed by Flash Amp.

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RE:cursive On Shelves Now

April 04, 2006

A few months ago I used my RE:cursive type drawing engine to render out some headlines and other forms for a magazine to use in a feature story about motion graphics in Detroit. I think it is a pretty interesting fit. The idea of type rendered over time and different every time has always intrigued me and I was excited to find out that someone found it to be of interest.

The issue came out recently and I just picked up a copy today [thnx to a tip from an internet friend]. My good friends at Defrost Design are responsible for the design and the connection to my project and I am geeked at how it turned out. Here are a couple quick scans from the 6 page spread.


"Craig Steen and Matthew Raupp have been partners at Defrost Design for six years and also serve as adjunct faculty members of the Graphic Design department at the College for Creative Studies in Detroit. Their collaborative creative process combines client input, a growing network of designers, and their own vision of conveying information through captivating design. In the case of this project, Defrost asked Alex Braidwood to generate the motion type using RE:cursive, a coded typography drawing engine he developed in Macromedia Flash. The typography actively captures the spirit of perpetual motion and works as a multi-functioning graphic that can exist in digital and print media."

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A "Select All" Find

February 11, 2006

Found while working on my newest JSFL tool. Its a handy one.


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Slf Prtr8 14

January 06, 2006





Some play from tonight's video renders
Download as screen saver

mac
pc

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RE:Detroit Inspiration

December 01, 2005

Videos of the poster I designed for The Detroit Graphics Exposition. The show features posters created by Detroit Designers that express a positive aspect of Detroit.


Posted by A at06:50 AM | Permanent Link | Comments (0)

I Suck at Color

November 29, 2005

I've always been very aware of my inability to create and mix my own quality color palletes for use in my werk. So I had to find ways around this. My process and progression went something like this.

Random color the long way:
I started with creating random color gerenerators in Flash and then selecting groups that the script made to save as colors for use later. This returned alot of junk compared to the amount I was actually saving.

Random ranges as identity:
Eventually I was able to find ranges for the R, G, and B to randomly select from that returned results that I really liked. One of them is the one that I use for the majority of my formalplay studies as a branding excersise of sorts. Using this was fun but it still took alot of werk and monkeying to get new or different quality results/color palettes. I needed something more flexible that could still return quality color palettes...

Color from around me:
Then I found out you could use php to get the color value of a pixel in an image. This idea seemed awesome. I sat down one weekend and learned some php and was eventually able to write my img analyzer that took a jpg and returned an array of pixels for Flash to use. This array of hex values represents the grid of colors from the deciphered img. As it turns out it WAS awesome and a lot of fun to hook up to new explorations. I realized there are amazing color palettes all around me and all I need to do now was capture them. This is a method I have used for quite a few different explorations to date. A couple examples: [1] [2] [3] [4]

Color from around me but staying in Flash [AKA getting lazier]:
the img analyzer is fun and still does what I wanted it to originally but getting back all that data has become cumbersome in some cases since it returns a color for every 10th pixel even if that color or one very close to it (in the case of a jpeg) has already been returned from another pixel. Also, i still needed to run the script, download the ActionScript file it produced and then include that in Flash. Not terrible but once I learned a couple things about JSFL [Java Script for Flash] last week, I figured out a new cleaner way that doesn't even involve leaveing Flash. I wrote a JSFL based Flash panel that will get the index colors of a gif that is selected on the stage and then write an array of the hex colors to the current timeline in a new layer. This is proving to be double awesome. Now, I just make gif's with however many colors I want [8, 16, 32, 256, etc] and then I get that many colors to use as Action Script. Here are a couple things I have used it for so far: [1] [2]

I'm off to capture more color palletes.

If you're interested or you suck at color too [We don't judge here] you can download my 'Get Image Colors'Panel .

To Install:

Download the .zip and unzip.
Double Click the mxp file to install in the Extensions Manager.
Restart Flash.
The panel is then accessible from "Window > Other Panels > Get Image Colors"

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Winter : 2005 Type Flakes

November 28, 2005

This video was created with Flash using Bodoni-Bold and colors from a gif yanked out by my JSFL panel Get Image Colors

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Autumn

November 22, 2005


Colors captured using my new 'Get Image Colors' Flash Panel.

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Broken Fall

November 13, 2005

This study combines my Img Analyzer with on of my old favorite Flash glitches. The audio is from the dusty switched dormant organ I was given by family from my Grandmother's house.

Dormant Organ : Act II : Broken Fall

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RE:cursive Type + City Maker

Another study from the pro-Detroit poster. Although I think its an interesting idea, it did not translate well to print.

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RE: cursive Type Studies

November 07, 2005

studies for a poster I'm werking on

redetroit_seq01_grb08.jpg

movement_on_fire_01.jpg

passion_01.jpg

growth_02.jpg

313_01.jpg

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RE:cursive city maker

a study for potential use in a poster
recursive_city_full.jpg

a detail
recursive_city_deet.jpg

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RE:cursive doodle + img analyzer

November 06, 2005

Combined [ D ] with [ IS ] to get dis


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RE:cursive Headline

October 29, 2005

 
 
 
 
 

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Wyoming Falls Downward

October 26, 2005






Download as screen saver

mac
pc

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DVD case

October 17, 2005

dvd_case_full-cropped.jpg

dvd_case_in-cropped.jpg

made up a couple more to send out last weekend for use in a show

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RE : cursive Type .1

October 04, 2005


Posted by A at07:17 AM | Permanent Link | Comments (0)

RE : cursive . screen saver

September 22, 2005










Download as screen saver

mac: RE:cursive doodle
pc: RE:cursive doodle

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RE : cursive . screen saver










Download as screen saver

mac: RE:cursive doodle
pc: RE:cursive doodle

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Recursive Coded Doodling

September 20, 2005


Posted by A at03:34 AM | Permanent Link | Comments (0)

Flickr Entry Translator

September 04, 2005


This is the translation of the previous entry visualized based on keywords sent to flickr.com

Posted by A at09:42 PM | Permanent Link | Comments (0)

A Flash Bug is My New Favorite Instrument

July 17, 2005

For the last couple weeks I have been making some flash pieces that create sequenced conglomerations from sounds I've recorded in real space. Basically, the way it werks is I import a sound onto a timeline and then start an interval that @ every n milliseconds jumps the play head to a new random spot on the sound's timeline and continues playing from there. The results have been fun and I am Hijacking them to record onto looping cassettes for my performance.

Earlier today I was running some new sounds through this process and while I was recording I clicked on the top bar of the window to move it and the interval stopped triggering until I let up on the mouse again. Dang this makes these even more fun now that I can 'perform' with the swf and cause more recognizable excerpts or break the rhythm of the interval on cue.

scanner

Posted by A at06:17 PM | Permanent Link | Comments (0)

Why I do not consider myself a Flash Coder: Reason 17

June 24, 2005

If I were making an update to an existing site that someone else built I would not re-code a peice of core functionality that was written in AS 1 simply because I knew how to do it in AS 2.

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