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CBN | 008

June 27, 2005

Now that its pretty much ready to be played I hooked it up to play along side my NanoLoop using recordings of things I have captured from the real space.

12_cmu_with_nl.jpg

11:51 PM | Permanent Link | Comments (0)

CBN | 007

In order to get the audio out [which is key really] i am for now using the headphone jack but am running it out to some mounted phono line out plugs [partially cause radio shack had them and partially cause later i might need defined stereo channels in close quarters].

10_add_phono_outs.jpg

I also made more progress on the mounting front getting the battery supply secured along with the rheostat and this kickin huge knob I found for it.

Bonus #4 of rheostat over potentiometer: cool giant knob.

11_mount_power_knob.jpg

11:17 PM | Permanent Link | Comments (0)

CBN | 006

June 26, 2005

Tonight I started mounting things down so I could get rolling on playing with this thing. Getting the cassette player to hold still but remain accessable is becoming a challenge. After I get this one ruffed out I need to get another one going and try to remove the cuts full from the casing.

08_mounting_parts.jpg

RE:Note CBN | 003
25 ohm rheostat working much better than potentiameter. more sensative and covers a larger range of resistance that has affect on motor. One odd thing is that it seems to not start the motor until around 25% of turn but then once it starts I can slow down significantly. maybe this is just a characteristic of rheostats. It feels like there is alot more friction inside than the potentiometer. Out come to be deicided but for now, working very well.
09_rheostat.jpg

11:33 PM | Permanent Link | Comments (0)

CBN | 005

June 25, 2005

Once the cassette player was opened up I was able move the belt that drives the wheel from the original to the variable speed set up. The wrench: One thing I hadn't really thought of but that makes perfect sense is that the one thing a motor wants to do more than anything is spin in the opposite direction. I'll have to mount it... eventually.
06_variable_speed_playback.jpg

I created my first shot at a cassette based tape loop. It works pretty well but the seam is a little clitchy but the harmonica sounds fun. [might be clitchy/good tho]
07_day2_cassette_loop.jpg

02:37 AM | Permanent Link | Comments (0)

CBN | 004

A good test cassette is a requirement for this since every time I change something or add something I need to make sure that it will still play a cassette.

04_test_cassette.jpg

I was able to take the cassette player apart [as apposed to having to break it apart]
05_player_apart_not_broken.jpg

02:15 AM | Permanent Link | Comments (0)

CBN | 003

June 24, 2005

Once the motor is spinning, the speed at which it spins needs to be controlable. My guess was right, limiting the amount of V to it will adjust its speed.

insert : potentiometer
03_potentiometer_comtrols_s.jpg

Note: need to find different potententiometer(?). speed = 0 until about 90% of turn. Need more range of resistance to equate to juice needed for motor to move.

11:07 PM | Permanent Link | Comments (0)

CBN | 002

Maybe I should have lead with this, but I have no idea what I am doing when it comes to this soert of thing. That being said, I needed to get a motor spinning before I can control how it spins. Luckily, hooking this little motor up to these C batteries worked. I am very excited about this fact. So much so, I just let it run for like 2 minutes.

02_motor_werks.jpg

I think the motor is spinning fast enough to move a cassette. This should werk way better than trying to take apart the BMW RC car i bought as a back up plan. Looks like that one goes to the puppy.

10:45 PM | Permanent Link | Comments (0)

CBN | 001

I stumbled onto this dictation cassette recorder / player at the thrift store a week or so ago and it gave me this idea that I could easily make a little device that controls the playback speed of a cassette tape and would allow me to basically make my own insturment which has an output based on the audio contents of the cassette.

But first I had to buy some pieces.
01_pile_of_parts.jpg

10:11 PM | Permanent Link | Comments (0)

Why I do not consider myself a Flash Coder: Reason 17

If I were making an update to an existing site that someone else built I would not re-code a peice of core functionality that was written in AS 1 simply because I knew how to do it in AS 2.

12:22 AM | Permanent Link | Comments (1)

The 'V' Word

June 22, 2005

The newest buzz word has been flying around the office and the commercial side of the industry for a while now speeding away from any sort of actual meaning and taking on this sort of 'answer to all current probelms' holowness. But as of a recent meeting I was in, I have hit critical mass on this one. We had come up with an interesting little piece of interaction and while the positive reactions are being voiced someone actual says "Can we viral that?" I almost lost it. Especially since it wasn't even a suit. It was someone that is in a position that they should have better insight. The trend for the last while has been to equate the 'V' word with any sort of 'send to a friend' functionality. This was just the first time I had actually heard the 'V' word REPLACE 'send to a friend' so far out of context.

So here is what I propose. From now on, I say we attempt to replace the 'V' word with the word 'awesome'. I mean, it fits pretty well in all the places that the 'V' word just wants to make me poke my own eye out. "Can we make that awesome?" "So, how awesome do you think it will be?" "Will it be more awesome if we aproach it like this or like that?"

Whenever you want to know how 'V' word something is, just ask yourself, "How awesome is it?"

05:14 AM | Permanent Link | Comments (2)

I Like Gravity

June 21, 2005

I realized one day while I was working on some new interactive play that I missed the feeling of working on things that had to behave under the constraints of gravity and physics... the 'natural' kind... not that kind I would write in as 'code'. So I started making things using what interested me about screen and interactivity but in a why that resulted in variations that could be output to the real space.

01:17 AM | Permanent Link | Comments (1)